Class: Booth

Booth

Represents a rooms booth settings

Constructor

new Booth()

Properties:
Name Type Description
isLocked Boolean Whether the queue is lock or unlocked
shouldCycle Boolean Whether the queue cycles or not
Source:

Methods

clear() → {Promise}

Clears and locks the queue
Source:
Returns:
Type
Promise

disableCycle() → {Promise}

Disables queue cycling
Source:
Returns:
Type
Promise

enableCycle() → {Promise}

Enables queue cycling
Source:
Returns:
Type
Promise

lock() → {Promise}

Locks the queue
Source:
Returns:
Type
Promise

unlock() → {Promise}

Unlocks the queue
Source:
Returns:
Type
Promise